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Graphical User Interface Gallery 


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41 at 1.0   HCI  GUI 
Database:pla-netx.com/linebackn/guis/
85 / Finder 1.0  Macintosh/Macintosh 128K  MacKiDo/History/EarlyMacOS  Why Macintosh? DOS/Win3.1/95/98 and Macintosh screenshots  Apple - Products - Mac OS X Server  Apple - Mac OS X  The Mothership! RISC OS  RISCOSltd  RISC OS and other misc screen shots  Acorn computers RISC OS  Archie - Acorn Archimedes Emulator  Arthur lives!

 

developerWorks: Usability : The Cranky User: Constraining users with modal dialogs 


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42 at 1.0   HCI  GUI 
Article:www-106.ibm.com/developerworks/usability/library/us-cranky12.html
dW zones:  Java technology  Linux  Open source  Web services  Wireless  XML ................. dW special topics:  Security  Unicode  Usability  Web arch. Product domains:  IBM Developer    Solutions  WebSphere    (WSDD)  VisualAge for    Java (VADD) .................

 

Daniel C. Robbins - Publications 


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43 at 1.0   HCI  GUI 
Collection:research.microsoft.com:80/~dcr/publications/publications.asp
-- choose a WORK page: Resume Publications 3D Whitepaper 3D UI Sampler 3D UI Primer 3D UI Talk (new) Task Gallery - Home Task Gallery - Press Easy Living Slides User Interface RG Adaptive Systems RG User Interface RG (Int.) click on for Adobe PDF (Acrobat) version. 41KB The New EasyLiving Project at Microsoft Research; Steve Shafer, John Krumm, Barry Brumitt, Brian Meyers, Mary Czerwinski, and Daniel Robbins; Joint DARPA/NIST Smart Spaces Workshop , July 30-31, 1998, Gaithersburg, Maryland.

 

The User Assistance for Office XP 


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44 at 1.0   HCI  GUI 
Article:www.winwriters.com/officexp_ua.htm
Over past years, the Microsoft Office suite of applications has provided an important model for online Help development. This makes sense—because the product is so widely used, the user assistance supplied with Microsoft Office is probably one of the most frequently-used Help systems in existence. HTML-based Help provides vast scope for presenting information in different ways, and even Microsoft now uses a variety of Help designs for its different products.

 

Technology Review - The Next Computer Interface 


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45 at 1.0   HCI  GUI 
Article:www.techreview.com/magazine/dec01/print_version/tristram.html
By Claire Tristram   The desktop metaphor was a brilliant innovation—30 years ago. Gelernter is referring to the "desktop metaphor"—the term frequently used for the hierarchical system of files, folders and icons that we use to manage information stored on our home or office computers. In March, Mirror Worlds announced a novel metaphor called Scopeware, software that automatically arranges your computer files in chronological order and displays them on your monitor with the ...

 

Bruce Damer: Xerox 8010 Star, Alto and the Elixir Desktop 


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46 at 1.0   HCI  GUI 
Collection:www.damer.com/pictures/elixir/products/star.html
Dave Curbow's excellent history pages and links on Star and Alto Chris Heiny's excellent Star, Alto and 6085/Mesa Pages New Media News Tech History Series on the Alto, including A Video Full review of the Elixir Products, a telling of the Elixir Story, and Elixir Homepage The Xerox Palo Alto Research Center RD Davis' PERQ and DG's Alto pages Al's Xerox Workstations collection including rare Alto screen shots and reference manuals The Virtual Altair Museum and Bill von Hagen's excellent pages ...

 

Untitled 


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47 at 1.0   HCI  GUI 
HypertextNode:www.otal.umd.edu/SHORE98/bs09/abstract.html
    This study investigates the selection of an item from two styles of list boxes. The drop-down box and multi-column box are two user interface components that are frequently used in the Windows 95/NT 4.0 user interface.     Our results indicate that the multi-column list approach yields a faster user response time as well as reduced error rates.

 

Jef Raskin 


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48 at 1.0   HCI  GUI 
Collection:www.jefraskin.com/forjef2/jefweb-compiled/unpublished/widgets_of_the_week.html
More sophisticated users can do tricks such as "shift-click" additional items on the left and then add the selected items all at once by using the ADD button. "The user is required to press enter or click the mouse button many more times than is necessary to enter information. "When a search option is selected, the cursor should appear in the appropriate text box so the user can start entering information without having to click the box with the mouse or press the TAB ...

 

Doug Engelbart 1968 Demo 


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49 at 1.0   HCI  Design 
Demo:sloan.stanford.edu/MouseSite/1968Demo.html
Word processing beginning with "blank piece of paper," text entry, Illustrates cut, copy, file creation including header with name, date, creator. Doug demonstrates capability of NLS to jump between levels in the architecture of a text, making cross references, creating Internal linking and live hyperlinks within a file. Doug illustrates creation of links and "jumping on a link.

 

Dr Nikolai Bezroukov. The Orthodox File Manager(OFM) Paradigm. Ch. 1 of 11 


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50 at 1.0   HCI  GUI 
HyperTextNode:www.softpanorama.org/OFM/Ofm_01.shtml
The Orthodox File Manager(OFM) Paradigm.   The Orthodox File Managers (often called NC-style file managers), are probably the most influential type of file managers of DOS heritage. Windows Commander by Christian Ghisler, shareware, GUI-based implementation; probably the best GUI-based OFM implementation, actively maintained).

 

QuickSpace: New Operations for the Desktop Metaphor 


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51 at 1.0   HCI  GUI 
Abstract:www.cc.gatech.edu/gvu/ii/space/full.html
Our work adopts a different approach: we introduce a set of fundamental operations that focus specifically on allowing users to quickly allocate space to a window through operations that have a direct correspondence to physical actions. The operations that we propose strive to be a viable alternative to complex window management systems while extending the fundamental windowing operations. Specifically, we introduce functions that simultaneously (1) attempt to yield a large amount of screen ...

 

Current Projects: 2D versus 3D GUIs. 


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52 at 1.0   HCI  GUI 
HomePage:www.cosc.canterbury.ac.nz/~andy/2d3d.html
Current Projects: 2D versus 3D GUIs for file and document managements. Evaluating the Effectiveness of Spatial Memory in 2D and 3D Physical and Virtual Environments User interfaces can improve task performance by exploiting the powerful human capabilities for spatial cognition. It is tempting to believe that providing greater spatial flexibility---by moving from flat 2D to 3D user interfaces---will further enhance user performance.

 

Papers and Articles on ZUIs 


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53 at 1.0   HCI  GUI 
Collection:jupiter.eecs.utoledo.edu/rashmi/research/important_papers.html
Combs, T., T.A., and Bederson, B. HCIL-99-05, CS-TR-3995, UMIACS-TR-99-14, February 1999. KidPad: A Design Collaboration Between Children, Technologists, and Educators - Druin, A., Stewart, J., Proft, D., Bederson, B.B., Hollan, J.D.  ACM CHI 97, pp 463-470, 1997. Jazz: An Extensible Zoomable User Interface Graphics Toolkit in Java - Bederson, B., Meyer, J., Good, L. HCIL-2000-13, CS-TR-4137, UMIACS-TR-2000-30, May 2000.

 

Mnemonics in Graphical User Interfaces 


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54 at 1.0   HCI  GUI 
Article:www.ds.fh-koeln.de/~owrede/mtgui-e.html
  As regards the future design of graphic interfaces [7], a knowledge of mnemonics is useful in particular with respect to "cognitive tools", which fulfill their intended purpose only when the user brings his own knowledge and intelligence to bear.   [8] Structure is meant here to mean several concepts of networks: An information network involves organizing and designing information so as to help users access the contents; communicative networks define flows of information between ...

 

Why technical writers have gotta love Microsoft's Inductive User Interface 


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55 at 1.0   HCI  GUI 
Article:www.carlsononlinedesign.com/inductive.htm
Why technical writers have gotta love Microsoft's Inductive User Interface by Janice Carlson In early 2001, Microsoft issued a technical article describing their Inductive User Interface guidelines. What's an inductive user interface? The Inductive User Interface model starts from the premise that software is hard to use.

 

Without a title - Title 


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56 at 1.0   HCI  GUI 
Article:groucho.siggraph.org.mx/buxton/Animcontex.htm
Drawing a mark can be an efficient command input technique when using a pen-based computer. We present design principles for interaction mechanisms which make marks self explanatory for novices but still allow experts to use efficient command marks. THE CRIB/SHEET ANIMATOR Can an interaction technique similar to marking menus be designed for other types of gestures?

 

HCIRN > Tutorials > Keyboard Navigation 


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57 at 1.0   HCI  GUI 
Article:www.hcirn.com/tutor/ui/navigate.html
Using only the keyboard, users are able to navigate through applications and interact with interface components. Keyboard navigation uses the concept of keyboard focus (also called input focus, or simply focus). Pressing Tab moves keyboard focus to the next component, Shift+Tab moves focus to the previous component.

 

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