![]() Tools for a Usable Web | Browsing for and ( HCI) and ( GUI) |
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found 58 (17 left). |
sendmail.net: interviewkuniavsky |
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| 21 at 1.0 | HCI | GUI | |
| Article:sendmail.net/?feed=interviewkuniavsky | |||
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The answer is relatively simple: The Open Source movement has no feedback loop to end-users, and no imperative to create one. The majority of Open Source software is still written for programmer-users: the systems are made with flexibility - not usability - in mind. User experience research requires the coordinated efforts of at least two people working in unison: the user and the researcher.
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IBM/Ease of Use/Design Concepts |
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| 22 at 1.0 | HCI | GUI | |
| HypertextNode:www-3.ibm.com/ibm/easy/eou_ext.nsf/Publish/567 | |||
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Here in "Design Concepts" we discuss the users' bill of rights that we subscribe to, the principles that drive successful user interface design, and an approach to using multidisciplinary design teams. Design basics Principles that form the foundation of good design. User rights The bill of rights for computer users, and changes that must take in the computer industry.
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Quinn's Human Interface Subtleties |
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| 23 at 1.0 | HCI | GUI | |
| Article:quinn.echidna.id.au/Quinn/WWW/HISubtleties/Index.html | |||
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Quinn's Human Interface Subtleties NoMetaDescription Human Interface Subtleties Welcome to version 2.1 of Quinn's Human Interface Subtleties page. Table of Contents This page documents the following human interface subtleties: Anarchie's Active Assistance Anarchie's Disk Space Warning Anarchie's Drag Scrolling Anarchie Killing Transfers Anarchie's Menu Feedback Apple Guide Coach Marks Busy Cursor Eudora's Send Again Eudora's Single Scroll Bar Finder Drag Highlighting FTPd's Mode Detection ...
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STIM - MouseSite |
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| 24 at 1.0 | WebBuzz | ||
| HomePage:sloan.stanford.edu/MouseSite/ | |||
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WELCOME to the MouseSite, a resource for exploring the history of human computer interaction beginning with the pioneering work of Douglas Engelbart and his colleagues at Stanford Research Institute in the 1960s. At the heart of this vision was the computer as an extension of human communication capabilities and resource for the augmentation of human intellect. By 1968 Engelbart and a group of young computer scientists and electrical engineers he assembled in the Augmentation Research Center ...
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developerWorks : Web architecture : The user experience |
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| 25 at 1.0 | HCI | GUI | |
| Article:www-4.ibm.com/software/developer/library/w-berry | |||
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In his first column for developers looking for insights into better application design, Dick Berry explains why look and feel is only the tip of the iceberg. Find out why starting with the user experience leads to better application design, whether for Web users or unplugged users. Developers sometimes ask which aspects of look and feel contribute most to the overall usability of an application or Web site.
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Modern Information Retrieval - Chapter 10 |
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| 26 at 1.0 | |||
| www.sims.berkeley.edu/~hearst/irbook/chapters/chap10.html | |||
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Category or Directory Overviews Automatically Derived Collection Overviews Evaluations of Graphical Overviews Cocitation Clustering for Overviews Boolean Queries From Command Lines to Forms and Menus Faceted Queries Graphical Approaches to Query Specification Phrases and Proximity Natural Language and Free Text Queries Interfaces for Standard Relevance Feedback Studies of User Interaction with Relevance Feedback Systems Fetching Relevant Information in the Background Group Relevance ...
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Thoughts on the world of GUI's |
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| 27 at 1.0 | HCI | GUI | |
| Article:advogato.org/article/246.html | |||
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Posted 15 Feb 2001 by jono Since I have been into Linux, I have really been concentrating my efforts on the world of the Linux Desktop. An example is the X Window system. If people are going to compare Windows and KDE or Windows and GNOME or whatever, and they notice that the Linux Desktop is slower than the Windows Desktop, they are not going to leave with a good impression.
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Embedded Systems Programming - December 2000 - Principles of User Interface Design |
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| 28 at 1.0 | HCI | GUI | |
| Article:www.embedded.com/internet/0012/0012ia1.htm | |||
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Usability by principles is about deciding ahead of time what usability properties will be desirable on this interface, and what types of people will use it. A robust interface not only protects the device from accidental damage due to an incorrect input, but also protects the user and the entities that the device acts upon. Novice users usually prefer directed interfaces with an obvious path; non-directed interfaces are more powerful but more difficult to use.
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Feature |
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| 29 at 1.0 | HCI | GUI | |
| Article:www.wired.com/wired/archive/5.02/fflifestreams.html | |||
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Aliens/UFOs Computer Games Computer Ref. Lifestreams takes a completely different approach: instead of organizing by space, it organizes by time. Almost as radical as the ideas of Lifestreams is that the project was developed by a computer science professor.
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GOMS |
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| 30 at 1.0 | HCI | GUI | |
| HypertextNode:ei.cs.vt.edu/~cs5724/g2 | |||
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CS 5724: Models and Theories of Human-Computer Interactions Fall 1996 Pros and Cons of the Approach Send e-mail to the GOMS Group.
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Embedded Systems Programming - February 2001 - Usability for Graphical User Interfaces |
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| 31 at 1.0 | HCI | GUI | |
| Article:www.embedded.com/internet/2001/0102/0102ia1.htm | |||
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Adding a graphical display to your product may allow you to add more features in a smaller space, but it also raises usability issues. Last December I discussed usability principles that applied to any user interface, but concentrated on those with knobs, buttons, and switches ("Principles of User Interface Design," p. While the user is manipulating the custom controls, information related to the changes may be displayed on the graphics screen.
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GOMS Model Work |
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| 32 at 1.0 | HCI | GUI | |
| Collection:www.eecs.umich.edu/~kieras/goms.html | |||
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The payoff of applying these models to interface design results from the limitations in the standard human factors methods for developing usable systems. This work was based on using a production-system representation of human procedural knowledge; GOMS models can be constructed using production systems, and so the empirical predictions can be generated from GOMS models. A guide to GOMS model usability ...
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kuro5hin.org || The unchanging GUI |
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| 33 at 1.0 | HCI | GUI | |
| Discussion:www.kuro5hin.org/?op=displaystory;sid=2001/2/18/2283/29444 | |||
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Periodically someone on K5 or in other social circles will ask why the graphical user interface is changing so little nowadays (that is, on the desktops of the world at large). The computer interface nowadays is constrained to a pointing device, a keyboard, a pair of speakers, and a two-dimensional, usually flat, multicolored screen. Even the development of today's Graphical User Interface did not materialize from nowhere to replace the Command Line Interface ...
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POMS Home Page |
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| 34 at 1.0 | HCI | GUI | |
| HomePage:www.lap.umd.edu/pomsFolder/pomsHome.html | |||
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POMS Home Page NoMetaDescription The Psychology of Menu Selection: Designing Cognitive Control at the Human/Computer Interface by Kent L. Norman published by Ablex Publishing Corporation, 1991, 368 pages. ISBN: 0-89391-553-X About the Book Menu selection is emerging as an important mode of human/computer interaction. Finally, information is given on how to protype and evaluate menu selection systems using both performance data and user ratings.
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Bonnie E. John's GOMS Page |
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| 35 at 1.0 | HCI | GUI | |
| Article:www.cs.cmu.edu/afs/cs/user/bej/www/GOMS.html | |||
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Carnegie Mellon University School of Computer Science Technical Report No. Also appears as Human-Computer Interaction Institute Technical Report No. The above technical report has been accepted as two papers to appear in ACM Transactions on Computer-Human Interaction.
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Are Unix GUIs all wrong? |
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| 36 at 1.0 | HCI | GUI | |
| Article:www.advogato.org/article/242.html | |||
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Are Unix GUIs all wrong? Posted 11 Feb 2001 by nelsonrn Have we gotten the Unix GUI all wrong? It seems to me like we could do a lot more to integrate the gui into standard Unix tools.
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IBM/Ease of Use/I'd Rather Play Computer Games Than Do Real Work! (Wouldn't You?): The Appeal and Usability of Games Interfaces |
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| 37 at 1.0 | HCI | GUI | |
| Article:www-3.ibm.com/ibm/easy/eou_ext.nsf/Publish/1217 | |||
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IBM/Ease of Use/I'd Rather Play Computer Games Than Do Real Work! I'd Rather Play Computer Games Than Do Real Work! Given the choice of playing a computer game or doing some more serious computer application, I'd generally choose to play a game.
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Eazel's Innovations |
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| 38 at 1.0 | HCI | GUI | |
| Article:weblog.mercurycenter.com/ejournal/stories/storyReader$685 | |||
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Silicon Valley News In Time For... Column schedule:Dan's regularly published Technology columns appear on SiliconValley.com on Wednesdays and Sundays. PR people:Please read this.
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The GNOME Usability Project |
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| 39 at 1.0 | HCI | GUI | |
| HypertextNode:developer.gnome.org/projects/gup/ut1_report/report_main.html | |||
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Executive Summary GNOME is a great example of distributed development by the open source community. Sun's GNOME usability staff in Menlo Park, California, conducted a baseline usability study of the GNOME desktop during the week of March 13-16, 2001. Our goals were to capture initial reactions to GNOME, a new desktop environment, from the expected user population of business, creative and scientific professionals.
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Hands across the screen |
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| 40 at 1.0 | HCI | GUI | |
| Article:www.comp.lancs.ac.uk/computing/users/dixa/papers/scrollbar/ | |||
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Hands Across the Screen - why scrollbars are on the right and other stories. See also: short update article after conversations with Xerox Star developers: Sinister Scrollbar in the Xerox Star Xplained. There are good reasons to think that the left-hand side may be the better choice, but in virtually every interface since the Xerox Star the scrollbar has appeared on the right-hand side.
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