![]() Tools for a Usable Web | Browsing for and ( HCI) and ( Criticism) |
|
found 17 |
View Source-- Human Interface Online: Worth the Wait? |
Inline:Small, Med, Large:: CLOSE |
||
| 1 | HCI | Criticism | |
| Article:developer.netscape.com/viewsource/bickford_wait.htm | |||
|
View Source-- Human Interface Online: Worth the Wait? every time the user moves from page to page. times when our users are forced to wait.
|
|||
Slashdot | Ask Slashdot | What Is Important In A User Interface? |
Inline:Small, Med, Large:: CLOSE |
||
| 2 | HCI | Criticism | |
| Discussion:slashdot.org/article.pl?sid=00/04/24/125238 | |||
|
Of course, the words "user interfaces" usually means "visual user interface." Re:Choice of interface by dweezil (Score:1) Wednesday April 26, @02:23PM EST 1 reply beneath your current threshold. Re:Ah yes, Linux FUD by gorilla (Score:2) Wednesday April 26, @03:13PM EST Re:Ah yes, Linux FUD by JimDabell (Score:1) Wednesday April 26, @06:25PM EST 1 reply beneath your current threshold.
|
|||
The Inmates Are Running the Asylum - by Alan Cooper |
Inline:Small, Med, Large:: CLOSE |
||
| 3 | HCI | Criticism | |
| Article:marketplace.devx.com/upload/excerpts/cooper/chapter1.asp | |||
|
It is simple to disarm the alarm: Simply press the "Alarm" button once, and the clock symbol disappears from the display. At lunchtime, while Jane was out of her office, Sunil, the company's computer tech, installed a new version of VirusKiller 2.1 on her computer. It's not surprising that computer programmers like to see the underlying hierarchical file systems, but it is equally unremarkable that normal users like Jane don't.
|
|||
Compelling Experiences |
Inline:Small, Med, Large:: CLOSE |
||
| 4 | HCI | Criticism | |
| Article:www.doblin.com/new/zounds.html | |||
|
We shoot for principles that are clear, fresh, and deeply grounded in peoples' everyday experiences. For the 1997 TED Conference we prepared some research-based principles for people who want to create compelling experiences (read, experiences that surprise and delight people). What we found: a model of what makes experiences compelling Defining the shared attributes of compelling experiences was tough.
|
|||
The Perfect User Interface |
Inline:Small, Med, Large:: CLOSE |
||
| 5 | HCI | Criticism,40000 | |
| Discussion:advogato.org/article/239.html | |||
|
Posted 2 Feb 2001 by maphew The computer User Interface is something I spend a lot of time thinking about, and even more time cussing and fretting widely used. Shortcut keys for all commands, wherever possible and it makes sense. To assign a new keyboard shortcut to a command, open the menu as you normally would, select but don't activate the command, press the desired key, and voila!
|
|||
Hack the Planet Prime: Re: XML and user interfaces |
Inline:Small, Med, Large:: CLOSE |
||
| 6 | HCI | Criticism | |
| Discussion:wmf.editthispage.com/discuss/msgReader$1643 | |||
|
Jolon Faichney: What makes user interfaces awful is that Apple and Microsoft aren't prepared to take them seriously and to develop user interfaces that are very good. Thus, it is up to the application designers to figure out the higher level semantics of their application and then come up with a way to implement those semantics. Adobe developed a UI for Photoshop, initially on the Mac, that made heavy use of tabbed palettes to control their extremely feature rich application.
|
|||
Holes In The Histories |
Inline:Small, Med, Large:: CLOSE |
||
| 7 | HCI | Criticism | |
| Article:www.jefraskin.com/holes.html | |||
|
The writer is uninterested in facts that might upset his planned book and suggests that Pilgrim write his own version. My name for this project was "Macintosh". For example, in Strosss book he speaks of Xeroxs Palo Alto Research Center (PARC), "...
|
|||
User Interface Fashion |
Inline:Small, Med, Large:: CLOSE |
||
| 8 | HCI | Criticism | |
| Article:www.pinds.com/ui-rants/ui-fashion | |||
|
User Interface Fashion Whenever Microsoft releases a new product, there's always something clearly, visually new, and something that you can play with. It gives the user instant gratification, not to mention, a belief that she's invested her money wisely. They are constantly moving the fashion in user interface design (not interaction design, mind you) forward, with every new product release.
|
|||
DVD Menu Design (guest column by Don Norman, Alertbox Dec. 2001) |
Inline:Small, Med, Large:: CLOSE |
||
| 9 | HCI | Criticism | |
| Article:www.useit.com/alertbox/20011209.html | |||
|
Designers of DVDs have failed to profit from the lessons of previous media: Computer software, Internet web pages, and even WAP phones. As a result, the DVD menu structure is getting more and more baroque, less and less usable, less pleasurable, less effective. It is time to take DVD design as seriously as we do web design.
|
|||
Aesthetics and Usability |
Inline:Small, Med, Large:: CLOSE |
||
| 10 | HCI | Criticism | |
| Article:home.att.net/~kiana.matthews/independent_study/Aesthetics_Paper.htm | |||
|
Aesthetic connotations, moreover, are inevitable: there is no such thing as 'neutral' design" [25]. In this paper, I will discuss the relationship between aesthetics and usability with respect to user interface design as well as specific techniques to insure an aesthetically pleasing design. These components are color, typography, icons, layout, and economy of visuals. Schwinn's color scheme consists of five colors: black, white, blue, red, and tan.
|
|||
Why Users Don't Complain About Unusable Forms |
Inline:Small, Med, Large:: CLOSE |
||
| 11 | HCI | Criticism | |
| Article:www.stcsig.org/usability/newsletter/0101-forms.html | |||
|
Users don't realize that they have a right to complain if they can't understand official forms. " Users don't have a reason to remember, nor are they required to remember their interaction with official forms. It isn't remarkable that the Florida ballot is a bad form causing user errors.
|
|||
Let's Kill the Hard Disk Icon |
Inline:Small, Med, Large:: CLOSE |
||
| 12 | HCI | Criticism | |
| Discussion:slashdot.org/comments.pl?sid=25035 | |||
|
by melatonin (Score:1) Tuesday December 18, @03:56PM 1 reply beneath your current threshold.2 replies beneath your current threshold.Re:Yah right... by Courageous (Score:2) Tuesday December 18, @02:04PM 1 reply beneath your current threshold.Autocomplete by cygnusx (Score:2) Tuesday December 18, @12:53PM Re:Yah right... Re:glorified directory by gazz (Score:1) Tuesday December 18, @08:13AM Re:glorified directory by rat7307 (Score:1) Tuesday December 18, @05:50PM Re:glorified directory by ...
|
|||
What The Hell is Fitts's Law? |
Inline:Small, Med, Large:: CLOSE |
||
| 13 | HCI | Criticism | |
| Article:www.disenchanted.com/dis/technology/broker.html | |||
|
Summary: Why Free Software's strategy of copying Microsoft as fast as its tiny little legs can carry it is a dumb idea. These afflicted Free Software developers have been agaggle to chase after the meaningless sex appeal of Windows-borne User Interfaces. But in the Windows world as well, the developers who create the computer programs you run are the least qualified to design a UI.
|
|||
Don't Steal My Focus |
Inline:Small, Med, Large:: CLOSE |
||
| 14 | HCI | Criticism | |
| Article:radio.weblogs.com/0103807/stories/2002/06/07/dontStealMyFocus.html | |||
|
Don't Steal My Focus or You're My PC -- I Am Not Your Human Good morning. DON'T STEAL MY FOCUS! This indicates that it has focus.
|
|||
SIGCHI Bulletin Vol.30 No.4, October 1998: Too Much of a Good Thing? |
Inline:Small, Med, Large:: CLOSE |
||
| 15 | HCI | Criticism | |
| Article:www.acm.org/sigchi/bulletin/1998.4/kaufman.html | |||
|
In recent years, however, we've seen additional criticism of bloat in the software interface design and the sheer number of features built into products. Blame for this bloat in the interface layout and controls is usually attributed to a steady increase in the functions and features built into each new version of software products. We concluded that even with these criteria for identifying bloat in the interface, software with a lot of features is not inherently bad, hard to use, poorly ...
|
|||
The ten reasons why ease of use doesn't happen on engineering projects - UIWEB.COM |
Inline:Small, Med, Large:: CLOSE |
||
| 16 | HCI | Criticism | |
| Article:www.uiweb.com/issues/issue22.htm | |||
|
1. Ease of use is not an explicit project goal This one seems obvious, but for many projects, ease of use is never a stated project goal . Quick Solution: Any development project must have clearly defined goals that team leaders agree to. Quick solution #2: Once the goals for a project are defined, a team leader has to work to make the goals actionable.
|
|||
When good interfaces go crufty |
Inline:Small, Med, Large:: CLOSE |
||
| 17 | HCI | Criticism | |
| Article:mpt.phrasewise.com/stories/storyReader$374 | |||
|
But what if cruft makes its way into the human-computer interface? If you wanted to load a second program, or go back to the file manager, you first chose a menu item called “Quit” to unload the first program. So, Windows’ designers invented something called the “Start menu”, which contained a “Programs” submenu for providing access to programs.
|
|||